DESIGNER & RESEARCHER · STARTUP CONTRACT

🔒 NDA — Client name withheld

Indigenous Language Learning App

Indigenous Language Learning App

Indigenous Language Learning App

Users

1,000+ Learners

Scope

4 User Types

Platform

Web Application

Type

Ed-Tech

🔒 Client name withheld per NDA. All design work, research methodology, and outcomes shown here are my own. Specific company details have been generalised.

Context

Keeping languages alive

This language-learning startup was on a mission to help Indigenous communities — particularly First Nations groups across Canada — preserve their languages using technology.

They were scaling: more languages, more customizable courses, more teachers. They hired me to assess the most pressing usability problems and design solutions for four very different user types simultaneously.

"The platform felt like something users had to figure out — not

something that pulled them in."

Core discovery insight

RESEAERCH

Four users. Four completely different needs.

I conducted 1-on-1 interviews with all four user groups — including members of the Anishinaabe community — and formally mapped distinct goals, pain points, and workflows for each.

User Type 01

Learners

1,000 users · Ages 6 to adult

Learning consistently is hard and boring

No sense of progress or reward on the platform

Hard to stay motivated without external structure

User Type 02

Teachers

50 users · K-12 public school

No access to Indigenous curriculum materials

Can't track student progress or manage classrooms

Outnumbered — no time to research workarounds

User Type 03

Org Admins

50 users · K-12 public school

Stretched thin with other priorities

No time to learn complex new software

Expected to support teachers and students simultaneously

User Type 04

Course Creators

Curriculum specialists

Stretched thin with other priorities

No time to learn complex new software

Expected to support teachers and students simultaneously

DESIGN

One system — four experiences

My solution: separate dashboard experiences for each user type, unified by a shared design system so the product still felt coherent.

The core challenge: design a single product that felt right for four completely different users. A 6-year-old learner and a school administrator share almost nothing in terms of goals, vocabulary, or comfort with technology.

Learner XP & Progress Tracking
Learner profile & clan selection — identity and belonging built into the experience
Class Creation Flow
Badge Achievement System
Teacher Dashboard
Learner XP & Progress Tracking
Badge Achievement System
Learner profile & clan selection — identity and belonging built into the experience
Teacher Dashboard
Class Creation Flow
Learner XP & Progress Tracking
Badge Achievement System
Learner profile & clan selection — identity and belonging built into the experience
Teacher Dashboard
Class Creation Flow

Impact

Platform ready to scale

Note: Specific post-launch metrics unavailable per NDA. Impact reflects designed capabilities and qualitative outcomesconfirmed by the team.

Students have a reason to return daily

XP, badges, challenges, and profiles give learners a tangible sense of progress. Learning now feels rewarding, not just necessary.

Teachers manage the full classroom from one place

Track, edit, reset, create — everything a teacher needs in a single dashboard, removing the helplessness they felt with the old platform.

The platform is now architecturally scalable

New languages and courses can be added without structural redesign. The foundation supports the company's expansion goals.